Read reviews, compare customer ratings, see screenshots, and learn more about HTML5 Video Player. Download HTML5 Video Player for macOS 10.6.6 or later and enjoy it on your Mac. HTML5 Video Player software is the easiest way for you to encode your video to HTML5 video compatible format and embed into your own website with a few mouse clicks. Already Flash does not run in Chrome on Android, iOS, or Mac OS. On Windows, Linux, or a Chromebook, in Chrome you can type this command to see it: chrome://plugins/ And you will see: Adobe Flash Player - Version: 22.0.0.209-r1 Shockwave Flash 22.0 r0. Go to this website and try to play this video to see if your browser supports HTML5. Remember Flash is basically a multimedia platform to play videos and games online. Since Flash players has lot of security vulnerabilities, HTML5 is used in all modern websites instead of Flash. Also running Flash content will drain the battery life of your Mac. Considering all these facts, Apple does not offer Flash player for Safari.
On Tuesday, January 27, 2015, YouTube announced that it had made HTML5 video its default instead of Adobe Flash, which is still be supported. What does this mean for Mac users?
HTML5 video doesn’t require additional software, which immediately sets it apart from Flash video. Further, HTML5 video is supported on some older hardware and operating systems that Flash no longer supports – PowerPC in particular.
That said, HTML5 video isn’t a single thing. There are three different types of video encoding supported by HTML5:
- H.264/MP4, promoted by Apple and Google, integrated into QuickTime
- patent-free Ogg Theora, promoted by Mozilla and Opera
- royalty-free WebM, sponsored by Google
Some browsers support all three, some two, some only one, and some old browsers none at all.
![Flash Flash](/uploads/1/1/9/6/119618205/663509964.jpg)
Each of these video formats has its pros and cons, with H.264 generally considered the most efficient, but with the drawback that it is not patent- or royalty-free.
I have been testing HTML5 video support on a variety of browsers supported by Mac OS X 10.4 Tiger and 10.5 Leopard on PowerPC hardware. My test machines are a dual 1.25 GHz MDD Power Mac G4 and a dual 2.3 GHz Power Mac G5. The test page I’m using is http://www.quirksmode.org/html5/tests/video.html
Video performance will vary depending on the speed of your internet connection, processor speed, the number of CPUs in your Mac, and your video card.
OS X 10.4.11 Tiger Results
- Safari is the Mac’s default browser, and version 4.1.3 is the last supported in Tiger. Only H.264/MP4 video is supported.
- Opera 10.6.3 supports Theora, but does not display H.264 or WebM.
- TenFourFox is our standard recommendation for Tiger users. It is a PowerPC specific port of Mozilla (a.k.a. Firefox) that is optimized for G3, G5, and two varieties of G4 CPUs. The current version is 31.4.0, and I used it with QuickTime Enabler v.120 installed, which lets TFF use QuickTime to display video. Theora works nicely, WebM works very poorly on the G5 but nicely on the G4, and H.264 does not work at all.
Our advice to Tiger users: Use Safari for H.264 and TenFourFox for Theora and WebM.
OS X 10.5.8 Leopard Results
- Leopard runs a newer version of Safari, 5.0.6, which only supports H.264/MP4 video, not WebM or Theora. Video on the G5 is very smooth.
- Opera 10.6.3 is the most recent version for Leopard as well as Tiger on PowerPC Macs. As with Tiger, only Theora displays video. Quality is good on the G5 and not bad on the G4.
- TenFourFox provides WebM and Theora playback, but not H.264. Theora seems a bit smoother than WebM on the G5.
- Aurora is a Leopard-specific build of TenFourFox that is currently at version 20.0a2. It supports H.264, WebM, and Theora video – all very nicely on my G5.
- Stainless is intended to provide PowerPC Mac users a browser that works similarly to Google Chrome by running separate processes for improved speed and stability with a reduced memory footprint. It supports H.264/MP4, but not the other standards.
- Roccat is a newer browser designed to work on both Macs (OS X 10.5 and later) and iDevices. It only supports H.264/MP4.
- On a lark, I gave the ancient Camino browser a try. It only supports Theora. (It doesn’t support anything on Tiger.)
Our advice to Leopard users: Give Aurora a try, because it’s the only PPC Leopard browser to support all three protocols.
For details on how well each browser performs with YouTube, see HTML5 Video Performance on PowerPC Macs.
OS X 10.6 Snow Leopard Results
With the impending demise of Dropbox on Macs running Tiger and Leopard, a lot of PowerPC users are going to be looking at low-end Intel Macs, and Mac OS X 10.6 Snow Leopard is the hands-down choice. It’s very similar to Leopard in the way it works (none of this Lion-and-beyond nonsense of replacing Save As… with Duplicate, for instance), is the last version of OS X that can still run PowerPC software, and has a smaller footprint than more recent versions of OS X.
Snow Leopard is Intel-only and will give you access to lots of newer software written only for the Intel OS X platform. If you’re on Intel, there really is no reason to stick with Tiger or Leopard; Snow Leopard is the cat’s meow.
I have a 2.0 GHz Core 2 Duo Mid 2007 Mac mini with 3 GB RAM and OS X 10.6.8 Snow Leopard installed, which is my primary production machine alongside a 2.0 GHz Late 2008 Aluminum MacBook with OS X 10.9 Mavericks that I use when in the field. The Core 2 Duo Mini was fairly low-end when it was introduced over seven years ago and has become more so over time.
- Safari 5.1.10 is the newest version of Apple’s browser supported by Snow Leopard. It’s H.264 support is very good, and there is still no support for Theora or WebM video.
- Opera 12.13 supports Theora nicely, WebM decently, and H.264 not at all.
- Firefox 35.0.1 supports all three standards.
- Stainless on Intel/Snow Leopard takes a step forward, supporting both H.264 and WebM, but not Theora.
- Like Firefox, Google Chrome supports H.264, WebM, and Theora.
- Roccat on Snow Leopard supports both H.264 and WebM, but not Theora.
Our advice to Snow Leopard users: Google Chrome and Firefox both support all three HTML5 video protocols. Give each a try to see which you prefer.
For details on how well each browser performs with YouTube, see HTML5 Video Performance on PowerPC Macs.
Keywords: #html5video
Short link: http://goo.gl/ulHwkl
searchword: html5video
2020 brings the end of Flash support across all platforms. For those looking to savor their legacy content and make sure it remains accessible, we’ve rounded up some useful tools to convert Flash to HTML5.
Back in 2017 Adobe officially announced that 2020 will be the last year of their support for the Adobe Flash Player plugin. This marks the demise of Flash-based content. So if you have content still running on Flash, you’ll have to make the transition to HTML5 for it to remain available for users on the web.
Read on to find the latest details on Flash’s end of life along with the tools required for Flash to HTML5 conversion.
Is it really the end of Flash?
Adobe Flash has been slowly pushed to the edge of the cliff for the last 10 years and now it’s finally time to say goodbye. Modern web technologies with cross-platform support and open-source code are taking over.
The interactive multimedia platform’s decline started when Apple rejected Flash back in 2007, refusing to use it for the iPhone’s operating system. Steve Jobs wisely anticipated the foundational change in the multimedia dimension and decided not to use it for Apple’s devices.
It took another critical hit when Youtube also switched from Flash to HTML5 in 2015 to accommodate mobile devices. Youtube users were growing irritated from constantly having to install updates for the Flash Player plugin. Youtube owners were frustrated with how they had to provide different versions of the video portal for mobile and desktop, so they also decided to switch to HTML5.
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Html5 Flash Player For Mac
Following the lead, Google Chrome and other browsers made the switch to HTML5 that same year, which put the last nail in the coffin. After 2015 browsers started blocking Flash content from playing by default. Users had to manually enable it for every page. The main concern was that Flash ran in the background of the browser, causing serious issues in performance, stability, and security.
Facebook and other social media giants which are now platforms for casual games also went with HTML5 technologies.The era when Flash was known for its engaging, interactive, at times very bizarre games is now long in the past.
When is Flash shutting down?
December 31, 2020 was the last time a banner would ask us to turn on Flash to display some content. The plugin is to be removed completely from all browsers via Windows update. As for Macs, Apple has never been a huge supporter of Adobe Flash, so expect them to do the same.
This information is highly critical for companies that still use Flash-based ads. Same as for other Flash-based content in Chrome (and Chromium-based browsers), Flash-based Google and Bing advertisements required a click to be activated and weren’t available at all for mobile internet users. This class of content is now permanently blocked beyond the deadline, starting January 2021.
For those who relied on Flash content these few years after Adobe announced its retirement date – there’s no more room for hesitating. It’s time to make the transition to HTML5.
Find out how we perform updates and build brand new web platforms
Why is Flash going away after 2020?
Adobe Flash is going away because such open web standards as HTML5, WebGL and WebAssembly have developed and are now taking center stage. They allow the same functionality, before only available through the plugin, to be integrated directly into the browser.
A multitude of issues has plagued Flash for years. The main concern has always been lack of security as Adobe struggled to keep up with zero-day vulnerabilities being revealed every other month. Another downside of the player is that it was very heavy. At times Flash applications would drive CPU usage to 100% which would make users go crazy. Browser tabs with Flash content were always running in the background and viciously preying on systems resources, undermining the performance of currently active apps.
Despite the developed codebase and toolkit that was Flash’s ActionScript language, because of these and other usability issues, content makers and leading digital platforms were straying away from the once popular multimedia project. That is a bit sad, as ActionScript was a promising technology and far outweighed the capabilities of JavaScript-based frameworks and libraries in terms of multimedia. Developers had to write a big portion of code in JavaScript to extend the basic functionality to fit the requirements of a real project. Anyhow, Adobe failed to create a fundamental approach to close out the inefficiencies, so here we are now waving Flash goodbye.
Steve Jobs summarized the downsides of Flash pretty well back in April 2010:
- Flash is not an open-source platform which sets barriers for developers and thus seriously impedes development and application of security patches to address faults and vulnerabilities.
- Modern video formats, such as the H.264 no longer need to be coated with an overlay. It can easily be distributed across desktop and mobile devices via HTML5 native video and audio with its convenient Canvas model, thus rendering it the best choice for new content developers.
- Adobe Flash is inherently unsafe and practically unstable, its security has been the main concern since its inception.
- The Flash standard has been designed for and remains centered on desktop devices. Whereas, the contemporary tech horizon is ruled by touch-based mobile devices that rely on lower power consumption with hardware-level decoding and open web standards.
Keeping all these shortcomings in mind, a vast majority of current content creators have wisely made the switch to developing multimedia and interactive web services based on the rich HTML5 platform. If your online products still have any kind of Adobe Flash dependencies, we highly recommend a timely Flash to HTML5 conversion.
Wondering how to play Flash games in 2021 and beyond?
Flash game players and particularly the fans will be taking the hardest blow. There are no automated tools for Flash to HTML5 conversion for this type of content out there. An average game project contains multiple .fla files that rely upon several Actionscript libraries as well as external classes compiled at runtime, coupled with source code .as2 or .as3 files depending on when the game was made (the Actionscript version). To put it simply, there is no magic conversion tool available to seamlessly turn all this into HTML and JS files without any loss.
The only solution to this problem is to recode the game using HTML5 web technologies and this redevelopment process is definitely not cheap. Keeping this in mind, we should expect only the major Flash game titles having large communities of players to make this transition. Otherwise, if you still would like to enjoy the good old flash-based games you used to play, refer to the Flashpoint project. These guys have worked hard to save over 49,000 games and more than 3,600 Flash animations through their web game preservation project.
HTML5 as the new web standard for multimedia content
Still wondering what will replace Flash? HTML5 and related technologies have been stepping on its heels for quite a while and now they are ready to take the throne. The latest version of HTML excels at adaptive content rendering – an area which was previously a serious setback. It also works smoothly for building mobile-ready applications, providing rich APIs whereas Flash was always struggling to accommodate mobile devices.
HTML5 is the latest development of the open web standards that allows creating more powerful and diverse websites with sophisticated multimedia and 2D/3D presentation technology built right in to allow immersive content viewing. With the help of native <video> and <audio> components, along with excessive JavasScript API to control interactive graphics, developers can embed first-class audio, video, and effects without the need to rely on third-party plugins such as Adobe Flash player.
The creation of 2D and 3D graphics has become much easier with HTML5 Canvas which is powered by WebGL technology and SVG format for vector graphics. WebGL (Web Graphics Library) is a JavaScript API that lets you take advantage of the device’s hardware graphics acceleration to provide high-performance 3D content rendering. It conforms with the widely accepted OpenGL standards to provide cross-platform compatibility.
SVG allows you to describe two-dimensional vector graphics which can be easily scaled without distortions to fit any screen size. It is also designed to be fully compatible with JavaScript, XML, DOM, CSS and other web tools. Having markup-language structure, SVG images can be easily localized to any language by just programmatically updating the text within. You won’t even need a graphics editor for that matter.
HTML5 also presents intuitive and simple tools for creating subtitles and chapters in audio and video content, as well as Real-Time Communication (WebRTC) technology for controlling videoconferencing.
These simple open-source tools create a boundless environment for developers to build web products that can be used across all modern platforms, including touch-based devices.
Check out this eCommerce web platform designed according to the latest trends
So let’s wave Adobe Flash goodbye and get ready for Flash to HTML5 conversion.
Create your action plan for Flash to HTML5 conversion
Decided you want to keep your amazing Flash content? Don’t know where to begin with the transition to HTML5? There’s a few things you should consider to prepare yourself for Flash conversion.
The amount of work to be done really depends on your project’s size, how much multimedia content it contains, its interactive features, their complexity, and how strongly Adobe Flash is involved. Another issue is the integrity of content itself. Does it stand the test of time? Most projects created just a few years ago will look outdated and probably require some refurbishment. Let alone, they might need a complete makeover or reproduction from scratch. A simple conversion won’t do in this situation.
You need to break down the project and evaluate the content you are dealing with. Some Flash features may not be possible to recreate with native web technologies. Some might not even be worth recreating in the first place.
If it’s just animation, video, or audio content, the conversion process is rather smooth. All we need to do is convert the specific layers and project’s assets from one document type to another. It’s much more challenging if you have an interactive game or other type of application. This means you will have to deal with converting actual ActionScript code.
First thing you would want to do is create an action plan for conversion. We propose the following steps to make your transition to modern web standards as smooth as possible:
- Locate and document your source files, check if anything is missing.
- Determine which graphic and animation assets can be reused.
- Create a cross-reference list and guide to follow during conversion.
- Determine the amount of ActionScript code and work-hours needed for recoding.
- Define a set of standard rules and requirements for all developers to follow.
- Acquire the proper tools and get started with Flash to HTML5 conversion.
Tools to convert Flash to HTML5 in 2021
The internet contains some information about the tools for converting Adobe Flash to HTML5, however, most of it is out-of-date. Some of the tools have been either discontinued or are no longer supported by their developers. For instance, Swiffy was a Flash to HTML5 converter introduced by Google back when Flash was being widely rejected after 2014. Google Swiffy was shut down in 2016 and is no longer available. To address this issue we’ve compiled an updated list of tools that you can conveniently use for Flash to HTML5 conversion.
The Flash to HTML5 conversion tools you need
There are two ways to approach Flash to HTML5 conversion depending on what types of files you have at your disposal. If you have the source .fla and .as3 files, the process will be way easier with Google’s Web designer and Adobe’s Animate CC. If you don’t have the source files but have the actual SWF? Not to worry, there are also some automated tools provided as part of the Haxe and CreateJS JavaScript libraries to convert SWF to HTML5.
See our list below for details about the available tools:
- Adobe Animate CC is the latest incarnation of the Flash Professional editor (and has been rebranded to differential itself as an animation tool without any Flash dependencies). It’s still essentially the same program though and such can still load original .fla files created with other versions of Flash Professional.
The big addition to Adobe Animate is that it now supports HTML5 targets and this offers a migration path for older Flash applications and games created in Flash Professional. Although Adobe Animate does an excellent job of converting old timeline animations, there is no automatic translation path for legacy AS3 code. As such, any AS3 code in older .fla projects will be commented out and needs to be manually ported to Javascript. Another drawback of Adobe Animate is that converted timeline animations tend to be much larger than the original .swf outputs.
- Google Web Designer. Google recommends this free web editor for Flash to HTML5 conversion. It is a good choice if you don’t want to pay the price of Adobe’s subscription. However, you will have to pay an intrinsic price in terms of conversion quality as users report that complex Flash projects may have conversion issues.
- OpenFL is an open-source implementation of the Flash API written in the Haxe programming language. Haxe was originally created in 2006 as an open-source successor to ActionScript 2 and has the ability to compile itself to multiple targets including Javascript, C++, Java, and Python. OpenFL was created in 2013 and designed as a cross-platform implementation of the Flash API. Haxe, combined with OpenFL, allows a developer to target web (html5), PC, Mac, Android, iOS, and even game consoles like the Nintendo Switch.
Many companies have ported their AS3/Flash web-sites to Haxe/OpenFL, for example:
Flash Player
How an application/game is ported from AS3/Flash to Haxe/OpenFL?
The OpenFL API was meant to fully mirror the Flash API. In a complex application or game, it’s a huge advantage as you can have literally 1000’s of API calls that don’t have to be implemented.
AS3 code (similar to Haxe) needs to be ported to Haxe. A tool commonly used is ash3x. Although as3hx automagically converts AS3 to Haxe, it isn’t perfect (and was never meant to be). It gets you about 70% there and a programmer has to finish it off from there.
- Zoë tool from CreateJS. This tool is part of a JavaScript library package that is altogether supported by Adobe, Microsoft, and Mozilla. Zoë is a stand-alone tool for converting .swf animations to sprite sheets that can be used in HTML5 Canvas. This tool works great as it auto-detects your asset dimensions, maintains the same frame labels, and it supports nested graphics.
The animation editor tools are pretty straightforward and offer a lot of tutorial guides. Working with Haxe and JavaScript libraries, on the other hand, can be pretty tricky. You may need to ask a qualified web developer for assistance in using these tools if you are not that much into the technical stuff.
Conclusion
Modern web standards have surpassed Flash in their capabilities and offer a much more seamless experience, without security concerns and performance issues. Developers can now also benefit from an easier way of crafting interactive 2D and 3D graphics, and provide the same great experience to mobile users. The powerful APIs of modern JavaScript frameworks allow them to harness capabilities of user devices to the full extent.
Despite the long-awaited demise of Adobe Flash in 2021, some content owners might still not have made the much-needed transition from Flash to HTML5. This means their users will lose access to their interactive games, video, and audio content. Deciding to remodel your animated content using modern web technologies is not an easy step, but it’s definitely achievable with the help of a team of qualified experts in web development.
We hope this guide and list of conversion tools proves useful to content makers and sets them on the right path. After all, it is the need of the hour to ensure a swift and successful transition to the new web standards.
Html5 Flash Player For Mac Catalina
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Web Development
Enterprise-Scale Web Development Company
PixelPlex is a well-rounded web development team that’s capable of handling the entire SDLC. Whether you need an app built from the ground up or require a legacy system to be updated, our web developers are ready to jump in at any stage. Let’s team up to create a brand-new and SEO-friendly channel to target clients and add to your bottom line.
Web Development
Enterprise-Scale Web Development Company
PixelPlex is a well-rounded web development team that’s capable of handling the entire SDLC. Whether you need an app built from the ground up or require a legacy system to be updated, our web developers are ready to jump in at any stage. Let’s team up to create a brand-new and SEO-friendly channel to target clients and add to your bottom line.
Get front-row industry insights with our monthly newsletter